Policies Grow on Trees: Model Checking Families of MDPs

Abstract

Markov decision processes (MDPs) provide a fundamental model for sequential decision making under process uncertainty. A classical synthesis task is to compute for a given MDP a winning policy that achieves a desired specification. However, at design time, one typically needs to consider a family of MDPs modelling various system variations. For a given family, we study synthesising (1) the subset of MDPs where a winning policy exists and (2) a preferably small number of winning policies that together cover this subset. We introduce policy trees that concisely capture the synthesis result. The key ingredient for synthesising policy trees is a recursive application of a game-based abstraction. We combine this abstraction with an efficient refinement procedure and a post-processing step. An extensive empirical evaluation demonstrates superior scalability of our approach compared to naive baselines. For one of the benchmarks, we find 246 winning policies covering 94 million MDPs. Our algorithm requires less than 30 minutes, whereas the naive baseline only covers 3.7% of MDPs in 24 hours.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…