Carving Polytopes with Saws in 3D
Abstract
We investigate the problem of carving an n-face triangulated three-dimensional polytope using a tool to make cuts modelled by either a half-plane or sweeps from an infinite ray. In the case of half-planes cuts, we present a deterministic algorithm running in O(n2) time and a randomized algorithm running in O(n3/2+) expected time for any >0. In the case of cuts defined by sweeps of infinite rays, we present an algorithm running in O(n5) time.
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