Hierarchical Event-Triggered Systems: Safe Learning of Quasi-Optimal Deadline Policies

Abstract

We present a hierarchical architecture to improve the efficiency of event-triggered control (ETC) in reducing resource consumption. This paper considers event-triggered systems generally as an impulsive control system in which the objective is to minimize the number of impulses. Our architecture recognizes that traditional ETC is a greedy strategy towards optimizing average inter-event times and introduces the idea of a deadline policy for the optimization of long-term discounted inter-event times. A lower layer is designed employing event-triggered control to guarantee the satisfaction of control objectives, while a higher layer implements a deadline policy designed with reinforcement learning to improve the discounted inter-event time. We apply this scheme to the control of an orbiting spacecraft, showing superior performance in terms of actuation frequency reduction with respect to a standard (one-layer) ETC while maintaining safety guarantees.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…