Dynamic quantification of player value for fantasy basketball

Abstract

Previous work on fantasy basketball quantifies player value for category leagues without taking draft circumstances into account. Quantifying value in this way is convenient, but inherently limited as a strategy, because it precludes the possibility of dynamic adaptation. This work introduces a framework for dynamic algorithms, dubbed "H-scoring", and describes an implementation of the framework for head-to-head formats, dubbed H0. H0 models many of the main aspects of category league strategy including category weighting, positional assignments, and format-specific objectives. Head-to-head simulations provide evidence that H0 outperforms static ranking lists. Category-level results from the simulations reveal that one component of H0's strategy is punting a subset of categories, which it learns to do implicitly.

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