New Lower Bound and Algorithms for Online Geometric Hitting Set Problem
Abstract
The hitting set problem is one of the fundamental problems in combinatorial optimization and is well-studied in offline setup. We consider the online hitting set problem, where only the set of points is known in advance, and objects are introduced one by one. Our objective is to maintain a minimum-sized hitting set by making irrevocable decisions. Here, we present the study of two variants of the online hitting set problem depending on the point set. In the first variant, we consider the point set to be the entire Zd, while in the second variant, we consider the point set to be a finite subset of R2. If you use points in Zd to hit homothetic hypercubes in Rd with side lengths in [1,M], we show that the competitive ratio of any algorithm is (d M), whether it is deterministic or random. This improves the recently known deterministic lower bound of ( M) by a factor of d. Then, we present an almost tight randomized algorithm with a competitive ratio O(d2 M) that significantly improves the best-known competitive ratio of 25d M. Next, we propose a simple deterministic 2α+2d(2M+1) competitive algorithm to hit similarly sized α-fat objects in Rd having diameters in the range [1, M] using points in Zd. This improves the current best-known upper bound by a factor of at least 5d. Finally, we consider the hitting set problem when the point set consists of n points in R2, and the objects are homothetic regular k-gons having diameter in the range [1, M]. We present an O( n M) competitive randomized algorithm for that. Whereas no result was known even for squares. In particular, our results answer some of the open questions raised by Khan et al. (SoCG'23) and Alefkhani et al. (WAOA'23).
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