Aggregation of Antagonistic Contingent Preferences: When Is It Possible?
Abstract
We study a two-alternative voting game where voters' preferences depend on an unobservable world state and each voter receives a private signal correlated to the true world state. We consider the collective decision when voters can collaborate in a group and have antagonistic preferences -- given the revealed world state, voters will support different alternatives. We identify sharp thresholds for the fraction of the majority-type voters necessary for preference aggregation. We specifically examine the majority vote mechanism (where each voter has one vote, and the alternative with more votes wins) and pinpoint a critical threshold, denoted as θmaj, for the majority-type proportion. When the fraction of majority-type voters surpasses θmaj, there is a symmetric strategy for the majority-type that leads to strategic equilibria favoring informed majority decisions. Conversely, when the majority-type proportion falls below θmaj, equilibrium does not exist, rendering the aggregation of informed majority decisions impossible. Additionally, we propose an easy-to-implement mechanism that establishes a lower threshold θ (with θ ≤ θmaj) for both equilibria and informed majority decision aggregation. We demonstrate that θ is optimal by proving a general impossibility result: if the majority-type proportion is below θ, with mild assumptions, no mechanism can aggregate the preferences, meaning that no equilibrium leads to the informed majority decision for any mechanism.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.