From Donkeys to Kings in Tournaments

Abstract

A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a king. We study the complexity of finding k kings in a tournament graph. We show that the randomized query complexity of finding k 3 kings is O(n), and for the deterministic case it takes the same amount of queries (up to a constant) as finding a single king (the best known deterministic algorithm makes O(n3/2) queries). On the other hand, we show that finding k 4 kings requires (n2) queries, even in the randomized case. We consider the RAM model for k ≥ 4. We show an algorithm that finds k kings in time O(kn2), which is optimal for constant values of k. Alternatively, one can also find k 4 kings in time nω (the time for matrix multiplication). We provide evidence that this is optimal for large k by suggesting a fine-grained reduction from a variant of the triangle detection problem.

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