Optimal Doubling Thresholds in Backgammon-like Stochastic Games

Abstract

We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different multipliers to the stake. We determine the optimal game state for proposing and accepting, giving analytic solutions in many variants. We also introduce a 3-player generalization of the game and prove basic results about its behavior, in addition to providing a simulation.

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