Creating Hierarchical Dispositions of Needs in an Agent
Abstract
We present a novel method for learning hierarchical abstractions that prioritize competing objectives, leading to improved global expected rewards. Our approach employs a secondary rewarding agent with multiple scalar outputs, each associated with a distinct level of abstraction. The traditional agent then learns to maximize these outputs in a hierarchical manner, conditioning each level on the maximization of the preceding level. We derive an equation that orders these scalar values and the global reward by priority, inducing a hierarchy of needs that informs goal formation. Experimental results on the Pendulum v1 environment demonstrate superior performance compared to a baseline implementation.We achieved state of the art results.
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