Exciting games and Monge-Amp\`ere equations
Abstract
We consider a competition between d+1 players, and aim to identify the "most exciting game'' of this kind. This is translated, mathematically, into a stochastic optimization problem over martingales that live on the d-dimensional subprobability simplex and terminate on the vertices of (so-called win-martingales), with a cost function related to a scaling limit of Shannon entropies. We uncover a surprising connection between this problem and the seemingly unrelated field of Monge-Amp\`ere equations: If g solves equation* cases g(x)= (12∇2 g(x)), \, \ \ \ \ \, \, \, \, x ∈ , \\ g(x)=∞, \ \ \ \ \ \, \ \ \ \ \ x∈ ∂ , cases equation* then the winning-probability of the players in the most exciting game is described by dMs=2 (∇2 g(Ms))-11-s \, dBs. To formalize this, a detailed quantitative analysis of the Monge-Amp\`ere equation for g is crucial. This is then leveraged to prove that M is indeed an optimal win-martingale.
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