Online Hitting Sets for Disks of Bounded Radii
Abstract
We present algorithms for the online minimum hitting set problem in geometric range spaces: given a set P of n points in the plane and a sequence of geometric objects that arrive one-by-one, we need to maintain a hitting set at all times by making irrevocable decisions. For disks of radii in the interval [1,M], we present an O( M n)-competitive algorithm. This result generalizes from disks to positive homothets of any convex body in the plane with scaling factors in the interval [1,M]. As a main technical tool, we reduce the problem to the online hitting set problem for a finite subset of integer points and geometric objects with the lowest point property, introduced in this paper, which behave similarly to bottomless rectangles. Specifically, for a given N>1, we present an O( N)-competitive algorithm for the variant where P is a subset of an N× N section of the integer lattice, and the geometric objects have the lowest point property.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.