T3-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation
Abstract
2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in concept design. While generative AI has simplified 2D concept design via text-to-image synthesis, it struggles with complex multi-instance scenes and offers limited support for structured terrain layout. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the ControlNet model for detailed multi-instance generation via three key modules: Prompt Balance ensures keyword representation and minimizes the risk of missing critical instances; Characteristic Priority emphasizes sketch-based features by highlighting TopK indices in feature channels; and Dense Tuning refines contour details within instance-related regions of the attention map. Leveraging the controllability of T3-S2S, we also introduce a feature-sharing strategy with dual prompt sets to generate layer-aware isometric and terrain-view representations for the terrain layout. Experiments show that our sketch-to-scene workflow consistently produces multi-instance 2D scenes with details aligned with input prompts.
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