Approximate quantum 3-colorings of graphs and the quantum Max 3-Cut problem
Abstract
We prove that, to each synchronous non-local game G=(I,O,λ) with |I|=n and |O|=m ≥ 3, there is an associated graph Gλ for which approximate winning strategies for the game G and the 3-coloring game for Gλ are preserved. That is, using a similar graph to previous work of the author (Ann. Henri Poincar\'e, 2024), any synchronous strategy for Hom(Gλ,K3) that wins the game with probability 1- with respect to the uniform probability distribution on the edges, yields a strategy in the same model that wins the game G with respect to the uniform distribution with probability at least 1-h(n,m)12, where h is a polynomial in n and 2m. As an application, we prove that the gapped promise problem for quantum 3-coloring is undecidable. Moreover, we prove that there exists an α ∈ (0,1) for which determining whether the non-commutative Max-3-Cut of a graph is |E| or less than α |E| is RE-hard, thus giving a positive answer to a problem posed by Culf, Mousavi and Spirig (arXiv:2312.16765), along with evidence for a sharp computability gap in the non-commutative Max-3-Cut problem. We also prove that there is some α ∈ (0,1) such that determining the non-commutative (respectively, commuting operator framework) versions of the Max-3-Cut of a graph within a factor of α is uncomputable. All of these results avoid use of the unique games conjecture.
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