Nearly Tight Bounds for Exploration in Streaming Multi-armed Bandits with Known Optimality Gap

Abstract

We investigate the sample-memory-pass trade-offs for pure exploration in multi-pass streaming multi-armed bandits (MABs) with the *a priori* knowledge of the optimality gap [2]. Here, and throughout, the optimality gap [i] is defined as the mean reward gap between the best and the i-th best arms. A recent line of results by Jin, Huang, Tang, and Xiao [ICML'21] and Assadi and Wang [COLT'24] have shown that if there is no known [2], a pass complexity of ((1/[2])) (up to (1/[2]) terms) is necessary and sufficient to obtain the *worst-case optimal* sample complexity of O(n/2[2]) with a single-arm memory. However, our understanding of multi-pass algorithms with known [2] is still limited. Here, the key open problem is how many passes are required to achieve the complexity, i.e., O( Σi=2n1/2[i]) arm pulls, with a sublinear memory size. In this work, we show that the ``right answer'' for the question is (n) passes (up to n terms). We first present a lower bound, showing that any algorithm that finds the best arm with slightly sublinear memory -- a memory of o(n/polylog(n)) arms -- and O(Σi=2n1/2[i]· (n)) arm pulls has to make (nn) passes over the stream. We then show a nearly-matching algorithm that assuming the knowledge of [2], finds the best arm with O( Σi=2n1/2[i] · n) arm pulls and a *single arm* memory.

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