ARRIVAL: Recursive Framework & 1-Contraction
Abstract
ARRIVAL is the problem of deciding which out of two possible destinations will be reached first by a token that moves deterministically along the edges of a directed graph, according to so-called switching rules. It is known to lie in NP CoNP, but not known to lie in P. The state-of-the-art algorithm due to G\"artner et al. (ICALP `21) runs in time 2O(n n) on an n-vertex graph. We prove that ARRIVAL can be solved in time 2O(k 2 n) on n-vertex graphs of treewidth k. Our algorithm is derived by adapting a simple recursive algorithm for a generalization of ARRIVAL called G-ARRIVAL. This simple recursive algorithm acts as a framework from which we can also rederive the subexponential upper bound of G\"artner et al. Our second result is a reduction from G-ARRIVAL to the problem of finding an approximate fixed point of an 1-contracting function f : [0, 1]n → [0, 1]n. Finding such fixed points is a well-studied problem in the case of the 2-metric and the ∞-metric, but little is known about the 1-case. Both of our results highlight parallels between ARRIVAL and the Simple Stochastic Games (SSG) problem. Concretely, Chatterjee et al. (SODA `23) gave an algorithm for SSG parameterized by treewidth that achieves a similar bound as we do for ARRIVAL, and SSG is known to reduce to ∞-contraction.
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