Physically-Based Mesh Generation for Confined 3D Point Clouds Using Flexible Foil Models
Abstract
We propose a method for constructing high-quality, closed-surface meshes from confined 3D point clouds via a physically-based simulation of flexible foils under spatial constraints. The approach integrates dynamic elasticity, pressure-driven deformation, and adaptive snapping to fixed vertices, providing a robust framework for realistic and physically accurate mesh creation. Applications in computer graphics and computational geometry are discussed.
0
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.