Thresholds for Reconstruction of Random Hypergraphs From Graph Projections
Abstract
The graph projection of a hypergraph is a simple graph with the same vertex set and with an edge between each pair of vertices that appear in a hyperedge. We consider the problem of reconstructing a random d-uniform hypergraph from its projection. Feasibility of this task depends on d and the density of hyperedges in the random hypergraph. For d=3 we precisely determine the threshold, while for d≥ 4 we give bounds. All of our feasibility results are obtained by exhibiting an efficient algorithm for reconstructing the original hypergraph, while infeasibility is information-theoretic. Our results also apply to mildly inhomogeneous random hypergrahps, including hypergraph stochastic block models (HSBM). A consequence of our results is an optimal HSBM recovery algorithm, improving on a result of Guadio and Joshi in 2023.
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