A review of minimum cost box searching games
Abstract
We consider a class of zero-sum search games in which a Hider hides one or more target among a set of n boxes. The boxes may require differing amount of time to search, and detection may be imperfect, so that there is a certain probability that a target may not be found when a box is searched, even when it is there. A Searcher must choose how to search the boxes sequentially, and wishes to minimize the expected time to find the target(s), whereas the Hider wishes to maximize this payoff. We review some known solutions to different cases of this game.
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