Welfare Approximation in Additively Separable Hedonic Games
Abstract
Partitioning a set of n items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games. Unfortunately, this task faces strong computational boundaries: Extending previous results, we show that approximating welfare by a factor of n1-ε is NP-hard, even for severely restricted weights. However, we can obtain a randomized n-approximation on instances for which the sum of input valuations is nonnegative. Finally, we study two stochastic models of aversion-to-enemies games, where the weights are derived from Erdos-R\'enyi or multipartite graphs. We obtain constant-factor and logarithmic-factor approximations with high probability.
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