An Improved Upper Bound on the Threshold Bias of the Oriented-cycle game

Abstract

We study the b-biased Oriented-cycle game where two players, OMaker and OBreaker, take turns directing the edges of Kn (the complete graph on n vertices). In each round, OMaker directs one previously undirected edge followed by OBreaker directing between one and b previously undirected edges. The game ends once all edges have been directed, and OMaker wins if and only if the resulting tournament contains a directed cycle. Bollob\'as and Szab\'o asked the following question: what is the largest value of the bias b for which OMaker has a winning strategy? Ben-Eliezer, Krivelevich and Sudakov proved that OMaker has a winning strategy for b ≤ n/2 - 2. In the other direction, Clemens and Liebenau proved that OBreaker has a winning strategy for b ≥ 5n/6+2. Inspired by their approach, we propose a significantly stronger strategy for OBreaker which we prove to be winning for b ≥ 0.7845n + O(1).

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…