Comparison of Methods for Rotating a Point in R3: From Vector Algebra to Geometric Algebra
Abstract
This article starts by presenting and comparing four methods for computing the rotation of a point about an axis by an angle in R3. We illustrate these methods by computing, by hand, the rotation of point P=(1,0,1)T about axis a=(1,1,1)T by angle θ=60 (following the right-hand rule). The four methods considered are: (1) an ad hoc geometric method exploiting a symmetry in the situation; (2) a projection method that sets up a new coordinate system using the dot and cross products; (3) a matrix method which rotates the standard basis and uses matrix-vector multiplication; (4) a Geometric (Clifford) Algebra method that represents the rotation as a double reflection via a rotor. We provide a brief introduction to Geometric Algebra. Subsequently, we also address rotations in other dimensions and explain how these can be handled with Geometric Algebra to provide deeper insights.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.