An immersed boundary method for particle-resolved simulations of arbitrary-shaped rigid particles
Abstract
The present work extends the direct-forcing immersed boundary method introduced by Garc\'ia-Villalba et al. (2023), broadening its application from spherical to arbitrarily-shaped particles, while maintaining its capacity to address both neutrally-buoyant and light objects (down to a density ratio of 0.5). The proposed method offers a significant advantage over existing methods regarding its simplicity, in particular for the case of neutrally-buoyant particles. Three test cases from the literature are selected for validation: a neutrally-buoyant prolate spheroid in a shear flow; a settling oblate spheroid; and, finally, a rising oblate spheroid.
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