A Covering Pursuit Game

Abstract

In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim of the cops is to ensure that, after every one of their turns, there is a cop at the same vertex as the robber. How few cops are needed? Our main aim in this paper is to consider this problem for the two-dimensional grid [n]2. Bollob\'as and Leader asked if the number of cops needed is o(n2). We answer this question by showing that n1.999 cops suffice. We also consider some applications. In particular we study the game `Catching a Fast Robber', concerning the number of cops needed to catch a fast robber of speed s on the two-dimensional grid [n]2. We improve the bounds proved by Balister, Bollob\'as, Narayanan and Shaw for this game.

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