Sojourner under Sabotage: A Serious Testing and Debugging Game
Abstract
Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based serious game, reimagines this learning experience by blending education with an immersive and interactive storyline. Players take on the role of a spaceship crew member, using unit testing and debugging techniques to identify and repair sabotaged components across seven progressively challenging levels. A study with 79 students demonstrates that the game is a powerful tool for enhancing motivation, engagement, and skill development. These findings underscore the transformative potential of serious games in making essential software engineering practices accessible and enjoyable.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.