Quantum strategies, error bounds, optimality, and duality gaps for multiplayer XOR, XOR*, compiled XOR, XOR*, and strong parallel repetiton of XOR, XOR*, and FFL games
Abstract
We characterize exact, and approximate, optimality of games that players can interact with using quantum strategies. In comparison to a previous work of the author, arXiv: 2311.12887, which applied a 2016 framework due to Ostrev for constructing error bounds beyond CHSH and XOR games, in addition to the existence of well-posed semidefinite programs for determining primal feasible solutions, along with quantum-classical duality gaps, it continues to remain of interest to further develop the construction of error bounds, and related objects, to game-theoretic settings with several participants. In such settings, one encounters a rich information theoretic landscape, not only from the fact that there exists a significantly larger combinatorial space of possible strategies for each player, but also several opportunities for pronounced quantum advantage. We conclude this effort by describing other variants of other possible strategies, as proposed sources for quantum advantage, in XOR*, compiled XOR*, and strong parallel repetition variants of XOR* games.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.