Extremal Cat Herding

Abstract

The game of Cat Herding is one in which cat and herder players alternate turns, with the evasive cat moving along non-trivial paths between vertices, and the herder deleting single edges from the graph. Eventually the cat cannot move, and the number of edges deleted is the cat number of the graph. We analyze both when the cat is captured quickly, and when the cat evades capture forever, or for an arbitrarily long time. We develop a reduction construction that retains the cat number of the graph, and classify all (reduced) graphs that have cat number 3 or less as a finite set of graphs. We expand on a logical characterization of infinite Cat Herding on trees to describe all infinite graphs on which the cat can evade capture forever. We also provide a brief characterization of the graphs on which the cat can score arbitrarily high. We conclude by motivating a definition of cat herding ordinals for future research.

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