Learning in Matching Games with Bandit Feedback
Abstract
We introduce a learning problem in a generalized two-sided matching market, where agents select actions to interact with their match. Specifically, we consider a setting in which matched agents engage in zero-sum games with initially unknown payoff matrices, and we investigate whether a centralized procedure can learn an equilibrium from bandit feedback. We adopt the solution concept of a matching equilibrium, where a matching \( m \) and a set of agent strategies \( X \) form an equilibrium if no agent has an incentive to deviate from \( (m, X) \). To quantify deviations of a candidate solution \( (m, X) \) from the equilibrium \( (m, X) \), we introduce the notion of matching instability, which serves as a regret measure for the learning problem. We propose a UCB-based algorithm in which agents form preferences and select actions according to optimistic estimates of the payoffs. Our analysis establishes a sublinear, instance-independent regret upper bound, further supported by empirical evidence.
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