Bregman proximal gradient method for linear optimization under entropic constraints

Abstract

In this paper, we present an efficient algorithm for solving a linear optimization problem with entropic constraints, a class of problems that arises in game theory and information theory. Our analysis distinguishes between the cases of active and inactive constraints, addressing each using a Bregman proximal gradient method with entropic Legendre functions, for which we establish a convergence rate of O(1/n) in objective values. For a specific cost structure, our framework provides a theoretical justification for the well-known Blahut-Arimoto algorithm and the uniqueness of the Lagrange multiplier associated with the entropic constraint. In the active constraint setting, we include a bisection procedure to approximate the strictly positive Lagrange multiplier. The efficiency of the proposed method is illustrated through comparisons with standard optimization solvers on a representative example from game theory, including extensions to higher-dimensional settings.

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