Capsule: Efficient Player Isolation for Datacenters
Abstract
We introduce Capsule, a mechanism for seamlessly sharing datacenter resources across multiple players. It decouples player-local and global states to achieve isolation and to maximize cross-player sharing. Our evaluations show that Capsule increases datacenter resource utilization by accommodating up to 2.25x more players without degrading the user experience. This improvement stems from Capsule consuming up to 1.43x less GPU, 3.11x less VRAM, 3.7x less CPU, and 3.87x less RAM compared to the baseline. We evaluated Capsule across four applications and various hardware configurations, including three distinct servers and a multi-server cluster. These results demonstrate that the Capsule design is portable to other game engines.
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