A Hyperlogic for Strategies in Stochastic Games (Extended Version)

Abstract

We propose a probabilistic hyperlogic called HyperSt2 that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt2 is the first hyperlogic for stochastic games. HyperSt2 can relate probabilities of several independent executions of strategies in a stochastic game. For example, in HyperSt2 it is natural to formalize optimality, i.e., to express that some strategy is better than all other strategies, or to express the existence of Nash equilibria. We investigate the expressivity of HyperSt2 by comparing it to existing logics for stochastic games, as well as existing hyperlogics. Though the model-checking problem for HyperSt2 is in general undecidable, we show that it becomes decidable for bounded memory and is in EXPTIME and PSPACE-hard over memoryless deterministic strategies, and we identify a fragment for which the model-checking problem is PSPACE-complete.

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