Beyond Wellbeing Apps: Co-Designing Immersive, Embodied, and Collective Digital Wellbeing Interventions for Healthcare Professionals
Abstract
Healthcare professionals (HCPs) face increasing levels of stress and burnout. Technological wellbeing interventions provide accessible and flexible support for HCPs. While most studies have focused on mobile- and web-based programs, alternative technologies like virtual reality (VR), augmented reality (AR), tangible interfaces, and embodied technologies are emerging as engaging and effective tools for wellbeing interventions. However, there is still a lack of research on how such technologies are perceived among HCPs. This study explored HCPs' perceptions and preferences for various types of wellbeing technologies, by conducting a 2-phase co-design study involving 26 HCPs in idea generation, concept evaluation, prototype testing, and design iteration. From our findings, HCPs highly valued the potential of technologies to support mental health with immersive, embodied, and collective experiences. Furthermore, we provided design recommendations for wellbeing technologies for HCPs that sustain user engagement by meeting their needs for autonomy, competence, and relatedness in the experiences.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.