The 3D Cosmic Shoreline for Nurturing Planetary Atmospheres

Abstract

Various ``cosmic shorelines" have been proposed to delineate which planets have atmospheres. The fates of individual planet atmospheres may be set by a complex sea of growth and loss processes, driven by unmeasurable environmental factors or unknown historical events. Yet, defining population-level boundaries helps illuminate which processes matter and identify high-priority targets for future atmospheric searches. Here, we provide a statistical framework for inferring the position, shape, and fuzziness of an instellation-based cosmic shoreline, defined in the three-dimensional space of planet escape velocity, planet bolometric flux received, and host star luminosity. We circumvent the need to estimate individual host stars' historical X-ray and extreme ultraviolet fluences by including luminosity in the definition of the shoreline, explicitly modeling how sharply such drivers of atmospheric escape intensify toward lower-luminosity M dwarf stars and marginalizing over the associated uncertainties. Using Solar System and exoplanet atmospheric constraints, under the assumption that one planar boundary applies across a wide parameter space, we find the critical flux threshold for atmospheres scales with escape velocity with a power-law index of p=5.9-0.43+0.61, steeper than the canonical literature slope of p=4, and scales with stellar luminosity with a power-law index of q=1.17-0.20+0.28, steep enough to disfavor atmospheres on Earth-sized planets out to the habitable zone for stars less luminous than 10 (L/L) = -2.23-0.21+0.18 (roughly spectral type M4V). This model provides quantitative predictions for the probability any planet may have an atmosphere, which can be rigorously tested by upcoming JWST Rocky Worlds observations.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…