General Strong Bound on the Uncrossed Number via a Tight Bound for the Maximum Uncrossed Subgraph Number

Abstract

We investigate a very recent concept for visualizing various aspects of a graph in the plane using a collection of drawings introduced by Hliněný and Masařík [GD 2023]. Formally, given a graph G, we aim to find an uncrossed collection containing drawings of G in the plane such that each edge of G is not crossed in at least one drawing in the collection. The uncrossed number of G (unc(G)) is the smallest integer k such that an uncrossed collection for G of size k exists. The uncrossed number is lower-bounded by the well-known thickness, which is an edge-decomposition of G into planar graphs. This connection gives a trivial lower-bound |E(G)|3|V(G)|-6 unc(G). In a recent paper, Balko, Hliněný, Masařík, Orthaber, Vogtenhuber, and Wagner [GD 2024] presented the first non-trivial and general lower-bound on the uncrossed number. We summarize it in terms of dense graphs (where |E(G)|=ε(|V(G)|)2 for some ε>0): |E(G)|cε|V(G)| unc(G), where cε 2.82 is a constant depending on ε. We improve the lower-bound to state that |E(G)|3|V(G)|-6-2|E(G)|+6(|V(G)|-2) unc(G). Translated to dense graphs regime, the bound yields a multiplicative constant c'ε=3-(2-ε) in the expression |E(G)|c'ε|V(G)|+o(|V(G)|) unc(G). Hence, it is tight (up to low-order terms) for ε≈ 12 as warranted by complete graphs. In fact, we formulate our result in the language of the maximum uncrossed subgraph number, that is, the maximum number of edges of G that are not crossed in a drawing of G in the plane. In that case, we also provide a construction certifying that our bound is asymptotically tight (up to lower-order terms) on dense graphs for all ε>0.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…