Distributed games with jumps: An α-potential game approach

Abstract

Motivated by game-theoretic models of crowd motion dynamics, this paper analyzes a broad class of distributed games with jump diffusions within the recently developed α-potential game framework. We demonstrate that analyzing the α-Nash equilibria reduces to solving a finite-dimensional control problem. Beyond the viscosity and verification characterizations for the general games, we examine explicitly and in detail how spatial population distributions and interaction rules influence the structure of α-Nash equilibria in these distributed settings. For crowd motion network games, we show that α = 0 for all symmetric interaction networks, and or asymmetric networks. We quantify the precise polynomial and logarithmic decays of α in terms of the number of players, the degree of the network, and the decay rate of interaction asymmetry. We also exploit the α-potential game framework to analyze an N-player portfolio selection game under a mean-variance criterion. We show that this portfolio game constitutes a potential game and explicitly construct its Nash equilibrium. Our analysis allows for heterogeneous preference parameters, going beyond the mean-field interactions considered in the existing game literature. Our theoretical results are supported by numerical implementations using policy gradient-based algorithms, demonstrating the computational advantages of the α-potential game framework in computing Nash equilibria for general dynamic games.

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