Towards Performatively Stable Equilibria in Decision-Dependent Games for Arbitrary Data Distribution Maps

Abstract

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics is the performatively stable equilibrium, where each player's strategy is a best response under the induced distribution. Prior work relies on β-smoothness, assuming Lipschitz continuity of loss function gradients with respect to the data distribution, which is impractical as the data distribution maps, i.e., the relationship between joint decision and the resulting distribution shifts, are typically unknown, rendering β unobtainable. To overcome this limitation, we propose a gradient-based sensitivity measure that directly quantifies the impact of decision-induced distribution shifts. Leveraging this measure, we derive convergence guarantees for performatively stable equilibria under a practically feasible assumption of strong monotonicity. Accordingly, we develop a sensitivity-informed repeated retraining algorithm that adjusts players' loss functions based on the sensitivity measure, guaranteeing convergence to performatively stable equilibria for arbitrary data distribution maps. Experiments on prediction error minimization game, Cournot competition, and revenue maximization game show that our approach outperforms state-of-the-art baselines, achieving lower losses and faster convergence.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…