A Classification of Winning Sets of Cops in Zn
Abstract
The game of Cops and Robbers is a pursuit-evasion game on graphs that has been extensively studied in finite settings, particularly through the concept of cop number. In this paper, we explore infinite variants of the game, focusing on the lattice graph Zn. Since the cop number of Zn is infinite, we shift attention to the notion of cop density, examining how sparsely cops may be placed while still guaranteeing capture. We introduce the framework of coordinate matching as a central strategy and prove the existence of density-zero configurations of cops that ensure eventual capture of the robber. Building on this, we provide a complete classification of winning cop sets in Zn, showing necessary and sufficient conditions for capture based on infinite distributions of cops across coordinate directions. We conclude with directions for further study, including variations of the game where the robber imposes spatial restrictions on cop placement.
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