Complexity of Unambiguous Problems in P2

Abstract

Various practical problems within the class 2P possess an unambiguity property, meaning that yes-instances correspond with a unique witness. The semantic class containing all unambiguous 2P problems is denoted U2P. Examples include the existence of (1) a dominating strategy in a game, (2) a Condorcet winner, (3) a strongly popular partition in hedonic games, and (4) a winner (source) in a tournament. The computational complexity of unambiguous problems is not well understood, leaving many questions unresolved. We address this gap in a broad complexity-theoretic sense; our main contributions consist of the following. - We identify three syntactic subclasses of U2P associated with general properties of problems that guarantee uniqueness: Polynomial Tournament Winner (PTW), Polynomial Condorcet Winner (PCW), and Polynomial Majority Argument (PMA). - We establish complexity upper and lower bounds for our proposed classes. In particular, we show that they are all contained in S2P and are thus significantly easier than the immediate 2P upper bound. - We characterize the complexity of various practical problems using this framework. In particular, we resolve an open question by Brandt and Bullinger (JAIR '22) and Bullinger and Gilboa (IJCAI '25) concerning strong-popularity in additive hedonic games.

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