Computational Hardness of Reinforcement Learning with Partial qπ-Realizability
Abstract
This paper investigates the computational complexity of reinforcement learning in a novel linear function approximation regime, termed partial qπ-realizability. In this framework, the objective is to learn an ε-optimal policy with respect to a predefined policy set , under the assumption that all value functions for policies in are linearly realizable. The assumptions of this framework are weaker than those in qπ-realizability but stronger than those in q*-realizability, providing a practical model where function approximation naturally arises. We prove that learning an ε-optimal policy in this setting is computationally hard. Specifically, we establish NP-hardness under a parameterized greedy policy set (argmax) and show that - unless NP = RP - an exponential lower bound (in feature vector dimension) holds when the policy set contains softmax policies, under the Randomized Exponential Time Hypothesis. Our hardness results mirror those in q*-realizability and suggest computational difficulty persists even when is expanded beyond the optimal policy. To establish this, we reduce from two complexity problems, δ-Max-3SAT and δ-Max-3SAT(b), to instances of GLinear--RL (greedy policy) and SLinear--RL (softmax policy). Our findings indicate that positive computational results are generally unattainable in partial qπ-realizability, in contrast to qπ-realizability under a generative access model.
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