A game-theoretic approach to the parabolic normalized p-Laplacian obstacle problem
Abstract
This paper establishes a probabilistic representation for the solution of the parabolic obstacle problem associated with the normalized p-Laplacian. We introduce a zero-sum stochastic tug-of-war game with noise in a space-time cylinder, where one player has the option to stop the game at any time to collect a payoff given by an obstacle function. We prove that the value functions of this game exist, satisfy a dynamic programming principle, and converge uniformly to the unique viscosity solution of the continuous obstacle problem as the step size tends to zero.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.