A Complete Classification of Ideal Chomp Games on Low-Rank Algebras
Abstract
We completely classify winning strategies in the Ideal Chomp Game played on K-algebras R of rank at most 6. In this two-player combinatorial game, players alternately add generators to build an ideal inside a given ring R, with the player who builds an ideal equal to the entire ring losing. We prove that player A has a winning strategy on all K-algebras R up to rank 6 except for five specific cases: K itself, K[x, y]/(x, y)2, and three other local algebras. Our methods combine game-theoretic analysis with the structure theory of Artinian rings and computational verification. We also discuss a classical result of Henson on winning strategies in the Ideal Chomp Game, as well as ideas and open questions about the Ideal Chomp Game on higher-dimensional K-algebras.
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