Largest-Area Convex Quadrilateral in a 1.5D Terrain
Abstract
A 1.5D terrain is a simple polygon bounded by a line segment and a polygonal chain monotone with respect to the line segment . Usually, is chosen aligned to the x-axis, and is called the base of the terrain. In this paper, we consider the problem of finding a convex quadrilateral of largest area inside a 1.5D terrain in R2. We present an O(n2) time algorithm for this problem, where n is the number of vertices of the terrain. Finally, we show that the largest area axis-parallel rectangle inside the terrain yields a 12-approximation result to the largest convex quadrilateral problem.
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