Mean-Field Analysis and Optimal Control of a Dynamic Rating and Matchmaking System
Abstract
Large-scale competitive platforms are interacting multi-agent systems in which latent skills drift over time and pairwise interactions are shaped by matchmaking. We study a controlled rating dynamics in the mean-field limit and derive a kinetic description for the joint evolution of skills and ratings. In the Gaussian regime, we prove an exact moment closure and obtain a low-dimensional deterministic state dynamics for rating accuracy. This yields three main insights. First, skill drift imposes an intrinsic ceiling on long-run accuracy (the ``Red Queen'' effect). Second, with period-by-period scale control, the information content of interactions satisfies an invariance principle: under signal-matched scaling, the one-step accuracy transition is independent of matchmaking intensity. Third, the optimal platform policy separates: filtering is implemented by a greedy choice of the gain and rating scale, while matchmaking reduces to a static trade-off between match utility and sorting costs.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.