Game connectivity and adaptive dynamics in many-action games
Abstract
We study the typical structure of games in terms of their connectivity properties. A game is `connected' if it has a pure Nash equilibrium and there is a best-response path from every action profile which is not a pure Nash equilibrium to every pure Nash equilibrium; a game is generic if it has no indifferences. In previous work we showed that, among all n-player k-action generic games that admit a pure Nash equilibrium, the fraction that are connected tends to 1 as n gets sufficiently large relative to k. Here, we consider the large-k regime, which behaves differently: we show that the connected fraction tends to 1-ζn as k gets large, where ζn>0 is an explicit constant. Thus, a constant fraction of many-action games are not connected. However, for n≥3, ζn is small and tends to 0 rapidly with n, so as n increases all but a vanishingly small fraction of many-player-many-action games are connected. Since connectedness is conducive to equilibrium convergence, we find a simple adaptive dynamic that is guaranteed to converge to a pure Nash equilibrium in all but a vanishingly small fraction of generic games that have one. We rely on new probabilistic and combinatorial arguments to tackle the large-k regime.
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