Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
Abstract
Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed as a solution, but it is limited by copilot availability and co-location. An alternative is partial automation, where the player is assisted by a software agent. We present a study with 13 participants with upper-limb impairments, investigating how they collaborate with a copilot in both human cooperation and partial automation. The experiment is supported by GamePals, a configurable framework we developed to enable both human cooperation and partial automation in existing third-party video games.
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