Maps of Tournaments: Distances, Experiments, and Data
Abstract
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no ties allowed). A map is a set of tournaments represented as points on a 2D plane, so that their Euclidean distances resemble the distances computed according to a given measure. We identify useful distance measures, discuss ways of generating random tournaments (and compare them to several real-life ones), and show how the maps are helpful in visualizing experimental results (also for knockout tournaments).
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.