Improved Parallel Repetition for GHZ-Supported Games via Spreadness

Abstract

We prove that for any 3-player game G, whose query distribution has the same support as the GHZ game (i.e., all x,y,z∈ \0,1\ satisfying x+y+z=02), the value of the n-fold parallel repetition of G decays exponentially fast: \[ val( G n) ≤ (-nc)\] for all sufficiently large n, where c>0 is an absolute constant. We also prove a concentration bound for the parallel repetition of the GHZ game: For any constant ε>0, the probability that the players win at least a (34+ε) fraction of the n coordinates is at most (-nc), where c=c(ε)>0 is a constant. In both settings, our work exponentially improves upon the previous best known bounds which were only polynomially small, i.e., of the order n-(1). Our key technical tool is the notion of algebraic spreadness adapted from the breakthrough work of Kelley and Meka (FOCS '23) on sets free of 3-term progressions.

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