Generalized Multidimensional Contests with Asymmetric Players: Equilibrium and Optimal Prize Design

Abstract

We study n-dimensional contests between two players with heterogeneous effort costs, where each dimension (battle) is modeled as a Tullock contest. Prize-allocation rules are identity-independent, budget-balanced, and weakly increasing in the number of victories. Players' costs can be separable across battles or exhibit cross-battle externalities. We identify a tight sufficient condition under which a unique equilibrium exists and is in pure strategies, for all admissible prize-allocation rules and all degrees of player asymmetry. Under this condition, we characterize the effort-maximizing prize-allocation rule: the entire prize goes to the player who wins more battles than the opponent by at least a prespecified margin, and is split equally if neither player meets this threshold. In the symmetric-player case, the majority rule is optimal if n is odd. Interestingly, cross-battle cost externalities do not change the optimal prize allocation rule in our setting.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…