Visual Bias in Simulated Users: The Impact of Luminance and Contrast on Reinforcement Learning-based Interaction

Abstract

Reinforcement learning (RL) enables simulations of HCI tasks, yet their validity is questionable when performance is driven by visual rendering artifacts distinct from interaction design. We provide the first systematic analysis of how luminance and contrast affect behavior by training 247 simulated users using RL on pointing and tracking tasks. We vary the luminance of task-relevant objects, distractors, and background under no distractor, static distractor, and moving distractor conditions, and evaluate task performance and robustness to unseen luminances. Results show luminance becomes critical with static distractors, substantially degrading performance and robustness, whereas motion cues mitigate this issue. Furthermore, robustness depends on preserving relational ordering between luminances rather than matching absolute values. Extreme luminances, especially black, often yield high performance but poor robustness. Overall, seemingly minor luminance changes can strongly shape learned behavior, revealing critical insights into what RL-driven simulated users actually learn.

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