Deciding winning strategies in Yu-Gi-Oh! TCG is hard
Abstract
Motivated by the results for Magic: The Gathering presented in [CBH20] and [Bid20], we study a (different) computability problem about winning strategies in Yu-Gi-Oh! Trading Card Game, a popular card game developed and published by Konami. We show that the problem of establishing whether, from a given game state, a given computable strategy is winning is undecidable. In particular, not only do we prove that the Halting Problem can be reduced to this problem, but also that this problem is actually 11-complete. We extend this last result to all strategies with a reduction on the set of countable well orders, a classic 11-complete set. For these reductions, we present two legal decks (according to the current Forbidden & Limited List of Yu-Gi-Oh! Trading Card Game) that can be used by the player who goes first to perform them.
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