Quadratic-Order Geodesics on Meshes

Abstract

We introduce a novel representation and optimization framework for discrete geodesics on triangle meshes that reduces artifacts of linear methods on uneven and coarse discretizations. Our method computes squared geodesic distances from point and curve sources using piecewise-quadratic elements, exactly reproducing flat distances regardless of mesh quality while improving accuracy over existing approaches on curved meshes. The formulation naturally supports sources placed anywhere on the mesh, not just at vertices.

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